A simple object pooling package for Unity. A singleton manager that efficiently spawns and reuses GameObjects using Unity’s built-in ObjectPool system. Includes a sample scene demonstrating ...
Practical workflows using Unity-MCP's 52 tools, 48 prompts, and 1 resource. All examples show what you can ask your AI client to do once Unity-MCP is connected. "Create a new scene called 'Level01', ...
Abstract: The complexity of cancer frequently results in diverse therapeutic responses among patients with the same cancer type undergoing identical treatments. Additionally, the development of ...
In this tutorial, we build a Streaming Decision Agent that thinks and acts in an online, changing environment while continuously streaming safe, partial reasoning updates. We implement a dynamic grid ...