The main component used was collision rim colliders, which by means of physics move the car. Everything was done by programming and configuring the inputs with Unity's new Input System. The car can ...
"first_person_attack_rotation": "variable.is_holding_right <= 0.0" "first_person_map_hold_main_hand": "query.get_equipped_item_name(0, 1) == 'map'" "first_person_map ...
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