Abstract: The present paper focuses on effective approach to minimize the error in the existing Bresenham's Line Drawing Algorithm (BLDA) in computer graphics. In ...
A (cpu) optimized line drawing algorithm in go. The algorithm is generilized for multipurpose use (not only pixel drawing in images, although it can). It is not optimized for GPUs only CPUs..
Abstract: Generating line drawings from single photorealistic images featuring dynamic scenes or characters poses significant challenges. Existing algorithms predominantly focus on static scenes or ...
A space colonization algorithm algorithm to create tree- and root-like structures in 3D. The implementation combines with the Bresenhams line algorithm in order to return a binary 3D matrix which, for ...
All artwork is made up of lines, and lines are the basic building block of artwork. This makes it important to know how to enhance your lines. Knowing how to draw dotted lines can be used in also ...
Scenes in the real world carry large amounts of information about color, texture, shading, illumination, and occlusion giving rise to our perception of a rich and detailed environment. In contrast, ...
A new algorithm for clipping line segments by a rectangular window on rectangular coordinate system is presented in this paper. The algorithm is very different to the other line clipping algorithms.
I'm working on a (triangle) mesh slice generator, and I have the slice plane functionality working. However, the triangles are given to me unordered (it is out of an STL file), so my derived line ...