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《月球任务》:一场准备了13年的例行检修
Aaron 还特意提到了“窗户”在游戏场景中的应用。《月球任务》只在刚开场时通过窗户呈现了基地外的月面,这种设计旨在从潜意识层面强化玩家被困在狭小空间中的感觉,也让玩家后来真正踏上月面时的解脱感变得更加强烈。
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