How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on ...
Daniel's been gaming since he was old enough to reach the keyboard and has a Bachelor's Degree in Writing from the University of Tampa. It's worth clarifying what Starfield's procedural generation ...
Procedural generation has a long history of doing so much with so little. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
There are one hundred billion galaxies in the universe, and you can visit every one. The SpaceEngine simulator may sound like one of this year’s most anticipated games — it’s an unfathomably massive, ...
No Man's Sky crafts infinite, unique adventures with millions of procedurally generated planets and missions. Darkest Dungeon's procedural design delves into psychological challenges, creating ...