SGI and Nokia also said that they are planning to work on a version of OpenGL for mobile phones, handheld computers and other portable devices. For gaming, OpenGL has been largely superseded with the ...
At SIGGRAPH 2012 today, the Khronos Group, the non-profit organization behind the OpenGL standard, announced the release of OpenGL 4.3, OpenGL ES 3.0 for mobile devices. OpenGL, in its various ...
The organization behind the OpenGL graphics software released specifications Thursday for a major update designed to add some razzle-dazzle to computer games. Specifications for version 2.0 of OpenGL ...
Your Android* application uses OpenGL* ES 1.0, 1.1, 2.0, 3.0, or 3.1 If your Android* game is running on an ARM*-based device, you can benefit from the following features of Graphics Performance ...
The next generation processor war is definitely on, we’ve already had a look at the promising big.LITTLE A53/A57 combination, and now its Qualcomm’s turn to hint at what it has up its sleeve for the ...
The organization behind the OpenGL graphics software released specifications Thursday for a major update designed to add some razzle-dazzle to computer games. Specifications for version 2.0 of OpenGL ...
Strong industry support for state-of-the-art OpenGL 3.0 API and GLSL 1.30 shading language specifications on all major platforms; OpenGL evolutionary model to accelerate development of standard; ...
OpenGL's successor graphic API "VulkanAbout Khronos Group "Vulkan 1.0"Formally formulated. As a low level API, benchmark tests have been performed on Vulkan, which is expected because DirectX 12 or ...
Over the past few years, low-overhead graphics APIs have become important inclusions in an operating system's makeup. Windows 10 includes perhaps the most important of all low-overhead APIs, DirectX ...